
//==============================================================================
// Axeman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define EgyptianAxemanShield
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				visual Attachments E Shield Large Iron
				ReplaceTexture Attachments E Shield Copper/Attachments E Shield Iron
			}
		}
	}
}
//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Iron
        }
     }    
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_idleA
         	}
         }
   	}
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
					Connect FRONTABDOMEN heroglow hotspot
    			}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_WalkA
         	}
         }
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
/*
anim WalkAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
*/
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_IdleA
         	}
         }
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name axeman_aomsp23noword
         version
         {
            VisualGranny axeman_aomsp23noword
         }
      }
      set hotspot
      {
         name axeman_aomsp23spotted
         version
         {
            VisualGranny axeman_aomsp23spotted
         }
      }
		set hotspot
      {
         name axeman_aomsp20isthatthe
         version
         {
            VisualGranny axeman_aomsp20isthatthe
         }
      }
		set hotspot
      {
         name axeman_axeman_x05yesmyqueen
         version
         {
            VisualGranny axeman_x05yesmyqueen
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosA
         version
         {
            VisualGranny axeman_x05BowToArkantosA
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosB
         version
         {
            VisualGranny axeman_x05BowToArkantosB
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosC
         version
         {
            VisualGranny axeman_x05BowToArkantosC
         }
      }
		set hotspot
      {
         name axeman_x05AmbushA
         version
         {
            VisualGranny axeman_x05AmbushA
         }
      }
		set hotspot
      {
         name axeman_x05AmbushB
         version
         {
            VisualGranny axeman_x05AmbushB
         }
      }
	}
}
